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	<title>Comments for Mobimeet</title>
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	<link>http://mobimeet.wordpress.com</link>
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		<title>Comment on Has social networking gone too far? Or are we just bored? by MryChrstn</title>
		<link>http://mobimeet.wordpress.com/2008/06/05/social-networking/#comment-100</link>
		<dc:creator>MryChrstn</dc:creator>
		<pubDate>Sat, 07 Jun 2008 18:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/?p=394#comment-100</guid>
		<description>It&#039;s been a long time it seems since anyone&#039;s commented here on mobimeet.

The whole social networking thing-I&#039;m GREATLY over it. I think it&#039;s gotten to the point where everyone figured &quot;Okay, had my fun and put my name out there, enough with the online frenzy&quot; I HOPE. I real reason I&#039;ve been hearing lately is that if these networking sites weren&#039;t so darn handy for keeping in contact with one another accounts would be canceling left and right.

I&#039;ve browsed through some interesting profiles and seen the types of lifestyles people live and think &quot;Wow, that is so exciting! That&#039;s how I wanna live my life!!&quot; then you realize that they could be BS&#039;ing the whole thing. The only reason I browse around now is for web tricks and designs.

I think that&#039;s why people continue to watch others profiles-they haven&#039;t come to realization that it could be fake/exaggerated and if not it&#039;s hard to look at ourselves from another perspective. I&#039;d hate to look at myself and say &quot;What a loser, she wastes her day browsing myspace profiles&quot;. I also remind myself that I don&#039;t want to be a creepy stalker hiding in the shadows afraid to let anyone know I&#039;m watching. Thank goodness for the ability to make profiles PRIVATE.

My two cents, end.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been a long time it seems since anyone&#8217;s commented here on mobimeet.</p>
<p>The whole social networking thing-I&#8217;m GREATLY over it. I think it&#8217;s gotten to the point where everyone figured &#8220;Okay, had my fun and put my name out there, enough with the online frenzy&#8221; I HOPE. I real reason I&#8217;ve been hearing lately is that if these networking sites weren&#8217;t so darn handy for keeping in contact with one another accounts would be canceling left and right.</p>
<p>I&#8217;ve browsed through some interesting profiles and seen the types of lifestyles people live and think &#8220;Wow, that is so exciting! That&#8217;s how I wanna live my life!!&#8221; then you realize that they could be BS&#8217;ing the whole thing. The only reason I browse around now is for web tricks and designs.</p>
<p>I think that&#8217;s why people continue to watch others profiles-they haven&#8217;t come to realization that it could be fake/exaggerated and if not it&#8217;s hard to look at ourselves from another perspective. I&#8217;d hate to look at myself and say &#8220;What a loser, she wastes her day browsing myspace profiles&#8221;. I also remind myself that I don&#8217;t want to be a creepy stalker hiding in the shadows afraid to let anyone know I&#8217;m watching. Thank goodness for the ability to make profiles PRIVATE.</p>
<p>My two cents, end.</p>
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		<title>Comment on He gets it&#8230; by Stone</title>
		<link>http://mobimeet.wordpress.com/2008/05/06/he-gets-it/#comment-99</link>
		<dc:creator>Stone</dc:creator>
		<pubDate>Wed, 07 May 2008 17:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/?p=386#comment-99</guid>
		<description>Maybe the music industry is starting to move in a good direction with DRM, but video games are not.  I am beginning to believe after reading &lt;a href=&quot;http://games.slashdot.org/games/08/05/07/1523242.shtml&quot; rel=&quot;nofollow&quot;&gt;this article&lt;/a&gt; among a number of others, that the DRM practices by PC game companies are just driving their customers toward the piracy.  I mean, its almost easier to just wait for a cracked executable.  The biggest problem I have here is this: When do I tend to do more gaming?  When I am traveling, or when I, for some reason, have no internet connection.  Especially Single Player games like Mass Effect should not need this.  More importantly, I dislike feeling like a criminal, and like I am being watched by the owner.  If I buy (pay for) a game, I should not be treated as a suspect.

The true solution to video game piracy is probably systems like Steam, or Stardock Central.  These systems don&#039;t prevent the piracy directly, but they do reward the players who purchace the games legally.  I saw a crack once to run Counter Strike Source, but it required completely removing Steam from your system, and running some separate removal tool, followed by a crack, and you could then play over the network.  This is great.  By making the public servers require authentication, you are rewarding the players who have the Steam connection, which, when you connect to the server, verifies your game (which you already likely won&#039;t have access to through steam without having purchased it.  The people who would go through the trouble of pirating it would have done so anyways, and you are keeping them out of the public servers while giving them a taste of the game, which could lead to them purchasing it, just to play online when there isn&#039;t a LAN game going on.

The music industry has the right idea.  Kind of like shareware programs (man, thats an old term), giving the users a free taste of it, and allowing them to understand that the content they can pay for is so much better seems like it is the way to go.   Understandably, video games can&#039;t really &#039;go on tour&#039;, but this shouldn&#039;t stop them from making the paid content harder to steal (the equivalent of sneaking past security into a concert), and more rewarding.</description>
		<content:encoded><![CDATA[<p>Maybe the music industry is starting to move in a good direction with DRM, but video games are not.  I am beginning to believe after reading <a href="http://games.slashdot.org/games/08/05/07/1523242.shtml" rel="nofollow">this article</a> among a number of others, that the DRM practices by PC game companies are just driving their customers toward the piracy.  I mean, its almost easier to just wait for a cracked executable.  The biggest problem I have here is this: When do I tend to do more gaming?  When I am traveling, or when I, for some reason, have no internet connection.  Especially Single Player games like Mass Effect should not need this.  More importantly, I dislike feeling like a criminal, and like I am being watched by the owner.  If I buy (pay for) a game, I should not be treated as a suspect.</p>
<p>The true solution to video game piracy is probably systems like Steam, or Stardock Central.  These systems don&#8217;t prevent the piracy directly, but they do reward the players who purchace the games legally.  I saw a crack once to run Counter Strike Source, but it required completely removing Steam from your system, and running some separate removal tool, followed by a crack, and you could then play over the network.  This is great.  By making the public servers require authentication, you are rewarding the players who have the Steam connection, which, when you connect to the server, verifies your game (which you already likely won&#8217;t have access to through steam without having purchased it.  The people who would go through the trouble of pirating it would have done so anyways, and you are keeping them out of the public servers while giving them a taste of the game, which could lead to them purchasing it, just to play online when there isn&#8217;t a LAN game going on.</p>
<p>The music industry has the right idea.  Kind of like shareware programs (man, thats an old term), giving the users a free taste of it, and allowing them to understand that the content they can pay for is so much better seems like it is the way to go.   Understandably, video games can&#8217;t really &#8216;go on tour&#8217;, but this shouldn&#8217;t stop them from making the paid content harder to steal (the equivalent of sneaking past security into a concert), and more rewarding.</p>
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		<title>Comment on You gotta be kidding me&#8230; by scott4design</title>
		<link>http://mobimeet.wordpress.com/2008/04/21/you-gotta-be-kidding-me/#comment-98</link>
		<dc:creator>scott4design</dc:creator>
		<pubDate>Fri, 25 Apr 2008 04:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/?p=377#comment-98</guid>
		<description>OMG .... where did you get this screen shot from? Part of it is in German.... all the clues are there I could have had ssssomething to do with it, huh??? Ha ha ha! I went to the site though and there was a bad splash there.</description>
		<content:encoded><![CDATA[<p>OMG &#8230;. where did you get this screen shot from? Part of it is in German&#8230;. all the clues are there I could have had ssssomething to do with it, huh??? Ha ha ha! I went to the site though and there was a bad splash there.</p>
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		<title>Comment on You gotta be kidding me&#8230; by scott4design</title>
		<link>http://mobimeet.wordpress.com/2008/04/21/you-gotta-be-kidding-me/#comment-97</link>
		<dc:creator>scott4design</dc:creator>
		<pubDate>Fri, 25 Apr 2008 04:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/?p=377#comment-97</guid>
		<description>Uhm... as a matter of fact. No... but I&#039;ll have to check it out. Got 2 new food web site url&#039;s (uri&#039;s) Wednesday night.... so maybe I&#039;ll copy their idea????? ha ha ha  ...Scott</description>
		<content:encoded><![CDATA[<p>Uhm&#8230; as a matter of fact. No&#8230; but I&#8217;ll have to check it out. Got 2 new food web site url&#8217;s (uri&#8217;s) Wednesday night&#8230;. so maybe I&#8217;ll copy their idea????? ha ha ha  &#8230;Scott</p>
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		<title>Comment on The New &amp; Improved by Mat</title>
		<link>http://mobimeet.wordpress.com/2008/03/17/the-new-improved/#comment-96</link>
		<dc:creator>Mat</dc:creator>
		<pubDate>Tue, 18 Mar 2008 20:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/misc/the-new-improved#comment-96</guid>
		<description>No, I did code it from scratch.  Yes, I am planning to stick with it for a bit (and by a bit I mean any superfluous range from 1 day to forever).  It&#039;s just becoming too time consuming to be reinventive and still stay on top of everything.  Plus I am shifting the overall style of how I do lectures.  And no, it&#039;s not the students - as an average, the student body remains pretty consistent - I just needed to find a better way to present material rather than having students look for it.

Congrats on your impending graduation!</description>
		<content:encoded><![CDATA[<p>No, I did code it from scratch.  Yes, I am planning to stick with it for a bit (and by a bit I mean any superfluous range from 1 day to forever).  It&#8217;s just becoming too time consuming to be reinventive and still stay on top of everything.  Plus I am shifting the overall style of how I do lectures.  And no, it&#8217;s not the students &#8211; as an average, the student body remains pretty consistent &#8211; I just needed to find a better way to present material rather than having students look for it.</p>
<p>Congrats on your impending graduation!</p>
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		<title>Comment on The New &amp; Improved by Sodaburger</title>
		<link>http://mobimeet.wordpress.com/2008/03/17/the-new-improved/#comment-95</link>
		<dc:creator>Sodaburger</dc:creator>
		<pubDate>Tue, 18 Mar 2008 20:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/misc/the-new-improved#comment-95</guid>
		<description>Did you actually pay for this design? (My assumption is that you coded it from scratch, and just made it look like the Quommunication site. However, if you did pay for it, I&#039;m be utterly disappointed).
Is this a design you&#039;re going to keep? (Last I checked you changed your design every quarter...except for that one quarter you changed it midway through...and then didn&#039;t change it the following quarter).
Also, it&#039;s not the site, it&#039;s the students...hopefully your newer batch of students are better than your last....</description>
		<content:encoded><![CDATA[<p>Did you actually pay for this design? (My assumption is that you coded it from scratch, and just made it look like the Quommunication site. However, if you did pay for it, I&#8217;m be utterly disappointed).<br />
Is this a design you&#8217;re going to keep? (Last I checked you changed your design every quarter&#8230;except for that one quarter you changed it midway through&#8230;and then didn&#8217;t change it the following quarter).<br />
Also, it&#8217;s not the site, it&#8217;s the students&#8230;hopefully your newer batch of students are better than your last&#8230;.</p>
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		<title>Comment on NIN &#8211; NothIng New by Net Broadcasting - Week 9 at Mobimeet</title>
		<link>http://mobimeet.wordpress.com/2008/03/03/nin-nothing-new/#comment-94</link>
		<dc:creator>Net Broadcasting - Week 9 at Mobimeet</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/imd302/nin-nothing-new#comment-94</guid>
		<description>[...] also on Monday (see this post), Nine Inch Nails took a different tact in distributing their new album (in comparison to the [...]</description>
		<content:encoded><![CDATA[<p>[...] also on Monday (see this post), Nine Inch Nails took a different tact in distributing their new album (in comparison to the [...]</p>
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		<title>Comment on Net Broadcasting &#8211; Week 8 by Stone</title>
		<link>http://mobimeet.wordpress.com/2008/02/28/net-broadcasting-week-8-2/#comment-92</link>
		<dc:creator>Stone</dc:creator>
		<pubDate>Mon, 03 Mar 2008 23:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/imd302/net-broadcasting-week-8#comment-92</guid>
		<description>An admin on a website i regularly visit recently created a post which pertains to this topic:

&quot;At the end of the day, the people who &quot;do stuff&quot; will always have the advantage over the people who &quot;don&#039;t do stuff&quot;.  Pirates are slowly motivating ever increasing levels of DRM and in time, I hate to say it, DRM is going to win.  That&#039;s because the people motivated to make the DRM work (the people who do stuff) greatly outnumber the motivation of the people who don&#039;t do stuff.

One can easily picture a future in 5 years in which the telecoms, the PC makers, the OS makers, and the software makers have teamed up (and you only need any two of them to do so) to eliminate unauthorized usage of a given piece of IP. If you don&#039;t think it can be done, then you probably don&#039;t have much experience in writing software. The DRM and copy protection of today is piddly 1-party solutions.

The DRM of tomorrow will involve DRM parternships where one piece of protect IP can key itself off another. Thus, if even one item on your system is pirated (whether it be cracked or not) it will get foiled as long as there is one item in the system that you use that isn&#039;t cracked (whether it be the OS or something in your hardware or whatever).  It will, as a practical matter, make piracy virtually impossible.

Computer games and video will likely be the first two targets because piracy of them is so rampant.  A pirated copy of something doesn&#039;t mean it&#039;s a lost sale. But piracy does cause lost sales.  Moreover, it&#039;s just incredibly frustrating to see people using the fruits of your labor as if they were somehow entitled to it.

I have long been and continue to be a big proponent of alternative ways to increase sales. I don&#039;t like piracy being blamed for the failure of a game because it tends to obscure more relevant issues which prevent us, as an industry, from improving what we do.  But at the same time, I don&#039;t like pirates trying to rationalize away their behavior because they do cost sales. I&#039;ve seen people in our forums over the years boldly admit they&#039;re pirating our game but that they are willing to buy it if we add X or Y to it -- as if it&#039;s a negotiation.

I don&#039;t like DRM.  But the pirates are ensuring that our future is going to be full of it because at the end of the day, the people who make stuff are going to protect themselves.  It&#039;s only a question of when and how intensive the DRM will get. And that&#039;s something only the pirates can change -- if you&#039;re using a pirated piece of software, either stop using it or buy it.&quot;</description>
		<content:encoded><![CDATA[<p>An admin on a website i regularly visit recently created a post which pertains to this topic:</p>
<p>&#8220;At the end of the day, the people who &#8220;do stuff&#8221; will always have the advantage over the people who &#8220;don&#8217;t do stuff&#8221;.  Pirates are slowly motivating ever increasing levels of DRM and in time, I hate to say it, DRM is going to win.  That&#8217;s because the people motivated to make the DRM work (the people who do stuff) greatly outnumber the motivation of the people who don&#8217;t do stuff.</p>
<p>One can easily picture a future in 5 years in which the telecoms, the PC makers, the OS makers, and the software makers have teamed up (and you only need any two of them to do so) to eliminate unauthorized usage of a given piece of IP. If you don&#8217;t think it can be done, then you probably don&#8217;t have much experience in writing software. The DRM and copy protection of today is piddly 1-party solutions.</p>
<p>The DRM of tomorrow will involve DRM parternships where one piece of protect IP can key itself off another. Thus, if even one item on your system is pirated (whether it be cracked or not) it will get foiled as long as there is one item in the system that you use that isn&#8217;t cracked (whether it be the OS or something in your hardware or whatever).  It will, as a practical matter, make piracy virtually impossible.</p>
<p>Computer games and video will likely be the first two targets because piracy of them is so rampant.  A pirated copy of something doesn&#8217;t mean it&#8217;s a lost sale. But piracy does cause lost sales.  Moreover, it&#8217;s just incredibly frustrating to see people using the fruits of your labor as if they were somehow entitled to it.</p>
<p>I have long been and continue to be a big proponent of alternative ways to increase sales. I don&#8217;t like piracy being blamed for the failure of a game because it tends to obscure more relevant issues which prevent us, as an industry, from improving what we do.  But at the same time, I don&#8217;t like pirates trying to rationalize away their behavior because they do cost sales. I&#8217;ve seen people in our forums over the years boldly admit they&#8217;re pirating our game but that they are willing to buy it if we add X or Y to it &#8212; as if it&#8217;s a negotiation.</p>
<p>I don&#8217;t like DRM.  But the pirates are ensuring that our future is going to be full of it because at the end of the day, the people who make stuff are going to protect themselves.  It&#8217;s only a question of when and how intensive the DRM will get. And that&#8217;s something only the pirates can change &#8212; if you&#8217;re using a pirated piece of software, either stop using it or buy it.&#8221;</p>
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		<title>Comment on Rent Textbooks by florence3333</title>
		<link>http://mobimeet.wordpress.com/2008/02/06/rent-textbooks/#comment-89</link>
		<dc:creator>florence3333</dc:creator>
		<pubDate>Thu, 14 Feb 2008 03:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/misc/rent-textbooks#comment-89</guid>
		<description>I&#039;ve never rented textbooks before but I do buy them online at www.cheapesttextbooks.com to save money.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never rented textbooks before but I do buy them online at <a href="http://www.cheapesttextbooks.com" rel="nofollow">http://www.cheapesttextbooks.com</a> to save money.</p>
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		<title>Comment on EasyPHP &#8211; Found It by Stone</title>
		<link>http://mobimeet.wordpress.com/2008/02/08/easyphp-found-it/#comment-90</link>
		<dc:creator>Stone</dc:creator>
		<pubDate>Sat, 09 Feb 2008 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobimeet.com/tricks/easyphp-found-it#comment-90</guid>
		<description>That is insanely useful.  So far, in testing it, I have not seen any obvious problems.  Gotta keep playing with it until I encounter them.</description>
		<content:encoded><![CDATA[<p>That is insanely useful.  So far, in testing it, I have not seen any obvious problems.  Gotta keep playing with it until I encounter them.</p>
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